Pinball (KC Earth-1)

Bio
Pinball's past is a mystery, even to hir. Zhe can remember waking up in a white void, but nothing before that. When zhe left that void, zhe entered KC Earth-1, becoming the catalyst for super powers manifesting in the world. Zhe has felt a sense of attachment to hir teammates in the Almighty Protectors since then, as they were who got caught up in hir travels in the immediate time following. Zhe is vibrant and full of wonder about all the new things zhe encounters, though hir medium awareness cause hir teammates to become unsettled by hir sometimes.

Power
Pinball has the ability to create yellow-colored portals that can go wherever zhe wants, be it in-universe or to somewhere beyond. However, zhe doesn't have complete control over these portals, and they will sometimes open without hir meaning them to, and during an adventure zhe seems barred from portaling away from the thing entirely.

As well, Pinball knows zhe is in a comic. Zhe can't interact with the various ephemera, but zhe can see the word balloons, panel borders, sound effects, etc. This causes hir to be an asset when needing to explain something to hir teammates which would otherwise be only available for the reader to see.

Pinball also seems to have an immunity to some forces, like psychic powers and precognition.

Affiliations

 * Flame Thrower (teammate)
 * Rearranger (teammate)
 * Mineral (teammate)
 * Multiblades (teammate)
 * B.A.D. (teammate)
 * Dispawn (teammate)
 * Arianna (teammate)
 * Brit (friend)

Appearances (chronological)

 * Karabear Comics Presents 1
 * Almighty Protectors 1
 * Almighty Protectors 2
 * Almighty Protectors 3
 * Almighty Protectors 4
 * Almighty Protectors 5
 * Karabear Comics Presents Special 1
 * The KAMics 2014 KAMeo Kaper
 * Karabear Comics Unlimited 18
 * Life and Death Halloween Caper 2014
 * Victory Halloween Special 2014
 * Karabear Comics Presents Special 2
 * Karabear Comics Unlimited 21
 * Karabear Comics Unlimited 22